I just realized I don’t write about myself too often. Weird isn’t it? It’s my personal blog and I spend time writing about random things from game dev to shit I find interesting. I used to write a lot about myself, but I just stopped. Today I want to write about the thing I used to hate the most about myself, and what I hate the most in others, being a doomer. Yeah, if you’ve only recently gotten to know me you’d be surprised to find out I used to be a hardcore doomer. Now I see it everywhere and it’s just annoying. I now understand why a lot of people cut me out of their lives. Some people will act as if you said the most offensive thing if you try to point out why something is worth caring about and how fixing it would fix their current situation, or stop it from getting worse. If they don’t find it offensive they just act like a victim and will try to make you feel bad for trying to encourage them/stop them from making shit worse. Especially if you bring up something they’re doing, but denying responsibility for.
Continue reading “Shut up, doomer”Month: December 2022
Untitled Platformer Post #2
Blog post #2 is a pretty short one. I’ve spent the time redoing the sprites in the game and making them more of my own. I even added a little gun shooting animation. It was pretty hard to figure out how I wanted to pose and key frame it. I hope y’all like the way it looks.
Continue reading “Untitled Platformer Post #2”Untitled Platformer Dev Blog 1
Hello there! I am not sure when this blog post will go up but I have decided to start writing dev blogs for my currently in the works 2D platformer that will be a donationware game. It currently doesn’t have a title. It’s interesting getting back into programming an actual game. My last game was a text based adventure and before that I was just working on a Breakout clone following an online lesson too much. Speaking of which, this too started out as an online lesson. However, I didn’t like how the instructor was making the game. This caused me to forge my own path throughout most of the class.
Continue reading “Untitled Platformer Dev Blog 1”